#5.5 Scenes: Abyss and Jetpack
GB Space Jump -2.0 » Devlog
The Abyss. An infinite bottomless pit into which it is better not to fall into.
If the player does, a trigger triggers the logic, which immediately subtracts a life from the player and then sends him to the start mission screen.
The jetpack, on the other hand, is the only ticket off the planet.
A trigger (invisible here) triggers the logic, since the jetpack itself is part of the background. Besides a few lines of dialogue that are supposed to tell something like a story - I know, it's not very polished, but that's not the point right now. - an if-loop ensures that the player is raised to the third upgrade level, so that there can be a unified "cutscene" afterwards.
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GB Space Jump -2.0
A Super Mario clone prototype in GB Studio 2.
More posts
- #3.1 Upgrades: PowerupsApr 08, 2022
- #3.3 Upgrades: Attack ScriptApr 08, 2022
- #2.1: UI: Battery CountApr 08, 2022
- #3.2 Upgrades: Upgrade ScriptApr 08, 2022
- #2.2: UI: Upgrade DisplayApr 08, 2022
- #4.1 Enemies: BlobApr 08, 2022
- #4.2 Enemies: RobotApr 08, 2022
- #4.3 Enemies: WormApr 08, 2022
- #5.1 Scenes: GeneralApr 08, 2022
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