#5.5 Scenes: Abyss and Jetpack


The Abyss. An infinite bottomless pit into which it is better not to fall into.

If the player does, a trigger triggers the logic, which immediately subtracts a life from the player and then sends him to the start mission screen. 


The jetpack, on the other hand, is the only ticket off the planet.


A trigger (invisible here) triggers the logic, since the jetpack itself is part of the background. Besides a few lines of dialogue that are supposed to tell something like a story - I know, it's not very polished, but that's not the point right now. - an if-loop ensures that the player is raised to the third upgrade level, so that there can be a unified "cutscene" afterwards. 


Get GB Space Jump -2.0

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