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GB Space Jump -2.0
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Devlog
#3.1 Upgrades: Powerups
April 08, 2022
by
Hellfansing
Besides the normal lootboxes that contain a battery, there are also those that provide the player with an upgrade. They work on the same principle. If the player jumps against it from below, the actor...
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#3.3 Upgrades: Attack Script
April 08, 2022
by
Hellfansing
When the player reaches upgrade level 2, the player upgrade script enables him to shoot a laser projectile at enemies by pressing (B) or [J]. For this purpose, the script triggers a launch projectile...
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#2.1: UI: Battery Count
April 08, 2022
by
Hellfansing
The battery counter is meant to show the player the number of batteries he has already picked up. To do this, the actor is pinned to the screen. Now the whole mechanic is simply that the sprite change...
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#5.5 Scenes: Abyss and Jetpack
April 08, 2022
by
Hellfansing
The Abyss. An infinite bottomless pit into which it is better not to fall into. If the player does, a trigger triggers the logic, which immediately subtracts a life from the player and then sends him...
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#3.2 Upgrades: Upgrade Script
April 08, 2022
by
Hellfansing
The player upgrade script changes the player sprite depending on the current upgrade level. It also restarts the mission in case of enemy contact at upgrade level 0 or a game over if the player has on...
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#2.2: UI: Upgrade Display
April 08, 2022
by
Hellfansing
The upgrade slot, which is also pinned to the screen, indicates whether the laser upgrade has been saved. This happens when the player has already reached upgrade level 2 and touches another upgrade...
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#4.1 Enemies: Blob
April 08, 2022
by
Hellfansing
The Blob is one of the enemies in GB Space Jup. It crawls back and forth in a fixed area and damages the player when he touches it. You can kill the blob by jumping on it. If the local variable $Blob_...
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#4.2 Enemies: Robot
April 08, 2022
by
Hellfansing
The robot is another enemy in GB Space Jump. Unlike the blob, the robot moves much faster. Besides, the player can kill it only with the help of a laser projectile. If he jumps on its head, the robot...
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#4.3 Enemies: Worm
April 08, 2022
by
Hellfansing
The worm is the last type of enemy in GB Space Jump. It lives in some of the tubes and peeks out of them from time to time to bite the player when he touches it. Like pretty much everything in space,...
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#5.1 Scenes: General
April 08, 2022
by
Hellfansing
Basically, all scenes are structured in the same way. Just completely different. But they all have actors and they do something. Barriers, on the other hand, are the red things that make it possible f...
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#5.2 Scenes: Title Screen
April 08, 2022
by
Hellfansing
The title screen of GB Space Jump. Actually, there is not much to say about it. Because the logic behind it is essentially just the pre-made standard script. The only customization is that when a new...
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#5.4 Scenes: Life Display
April 08, 2022
by
Hellfansing
The life display screen. As the name suggests, it displays the player's lives before the level begins. Apart from this display, nothing else happens in this scene. The player is taken directly to the...
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#5.3 Scenes: Start Mission
April 08, 2022
by
Hellfansing
The start mission screen. This is the scene the player reaches when he starts a new game or when he has to restart the prototype level due to the loss of a life. Therefore, the variables $Player_Batte...
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#5.7 Scenes: Game Over and Victory
April 08, 2022
by
Hellfansing
As a player, you're always happy to get a reward at the end of the game, right? So what could be more rewarding than a colorful screen that doesn't even blink and instead contains shameless self-promo...
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#5.6 Scenes: Cutscene
April 08, 2022
by
Hellfansing
This wannabe cutscene actually consists of three separate scenes, which show the jetpack taking off in a ridiculously low frame rate. The logic behind it is equally cheap. The highlight is already the...
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#1.2 Loot: Lootboxes
April 08, 2022
by
Hellfansing
The battery lootboxes work as well as the batteries. With the small difference that it should look like the battery comes out of the Lootbox, which is opened when the player jumps against it from belo...
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#1.1 Loot: Batteries
April 08, 2022
by
Hellfansing
Batteries are the currency of this small prototype. The player can collect them and automatically gets one life exchanged for ten of them. But in order to do that, you have to pick them up first. And...
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