#5.4 Scenes: Life Display
GB Space Jump -2.0 » Devlog
The life display screen. As the name suggests, it displays the player's lives before the level begins.
Apart from this display, nothing else happens in this scene. The player is taken directly to the level after a short flash.
The only logic here is the number display. The actor changes its sprite depending on the player's lives stored in the $Player_Lifes variable. Due to the short and single prototype level, the display shows a maximum of 5 lives, because in addition to the starting value of 3, two more lives can be obtained by collecting batteries.
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GB Space Jump -2.0
A Super Mario clone prototype in GB Studio 2.
More posts
- #3.1 Upgrades: PowerupsApr 08, 2022
- #3.3 Upgrades: Attack ScriptApr 08, 2022
- #2.1: UI: Battery CountApr 08, 2022
- #5.5 Scenes: Abyss and JetpackApr 08, 2022
- #3.2 Upgrades: Upgrade ScriptApr 08, 2022
- #2.2: UI: Upgrade DisplayApr 08, 2022
- #4.1 Enemies: BlobApr 08, 2022
- #4.2 Enemies: RobotApr 08, 2022
- #4.3 Enemies: WormApr 08, 2022
- #5.1 Scenes: GeneralApr 08, 2022
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